EDM First Grade Math Goals

Grade One

Everyday Math Goals

 

Number and Numeration

Understand the meanings, uses, and representations of numbers.

Goal 1: Count on by 1’s, 2’s 5’s and 10’s past 100 and back by 1’s from any number less than 100 with and without number grids, number lines, and calculators.

Goal 2: Count collections of objects accurately and reliably; estimate the number of objects in a collection.

Goal 3: Read, write, and model with manipulatives whole numbers up to 1,000; identify places in such numbers and the values if the digits in those places.

Goal 4: Use manipulatives and drawings to model halves, thirds, and fourths as equal parts of a region or a collection; describe the model.

Goal 5: Use manipulatives to identify and model odd and even numbers.

 

Understand equivalent names for numbers.

Goal 6: Use manipulaitves, drawings, tally marks, and numerical expressions involving addition and subtraction of 1- or 2- digit numbers to give equivalent names for whole numbers up to 100.

 

Understand common numerical relations

Goal 7: Compare and order whole numbers up to 1,000.

 

Operations and Computation 

Compute accurately. 

Goal 1: Demonstrate proficiency with +/- 0, +/- 1, doubles, and sum-equals-ten addition and subtraction facts such as 6 + 4 = 10 and 10 – 7 = 3. 

Goal 2: Use manipulatives, number grids, tally marks, mental arithmetic, and calculators to solve problems involving the addition and subtraction of 1-digit whole numbers with 1-digit whole numbers with 1- or 2-digit whole numbers; calculate and compare the values of combinations of coins.

 

Make reasonable estimates.

Goal 3: Estimate reasonableness of answers to basic fact problems (e.g., Will 7 + 8 be more or less than 10?)

 

Understand meanings of operations. 

Goal 4: Identify change-to-more, change-to-less, comparison, and parts-and total situations.

 

Patterns, Functions, and Algebra

Understand patterns and functions

Goal 1: Extend, describe, and create numeric, visual, and concrete patterns; solve problems involving function machines, “What’s My Rule?” tables, and Frames –and –Arrows diagrams.

 

Use algebraic notation to represent and analyze situations and structures.

Goal 2:  Read, write, and explain expressions and number sentences using the symbols +, -, and = and the symbols › and ‹ with cues; solve equations involving addition and subtraction.

Goal 3: Apply the Commutative Property of Addition and the Additive Identity to basic fact problems.

 

Geometry

Investigate characteristics and properties of 2- and 3- dimensional geometric shapes. 

Goal 1: Identify and describe plane and solid figures including circles, triangles, squares, rectangles, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes.

 

Apply transformations of symmetry in geometric situations. 

Goal 2: Identify shapes having line symmetry; complete line-symmetric shapes or designs.

 

Measurement and Reference Frames

 

Understand the systems and process of measurement; use appropriate techniques, tools, units, and formulas in making measurements.

Goal 1: Use nonstandard tools and techniques to estimate and compare weight and length; measure length with standard measuring tools.

Goal 2: Know and compare the value of pennies, nickels, dimes, quarters, and dollar bills; make exchange between coins.

 

Use and understand reference frames.

Goal 3: Identify a thermometer as a tool for measuring temperature; read temperatures on Fahrenheit and Celsius. Thermometers to the nearest 10*

Goal 4: Use a calendar to identify days, weeks, months, and dates; tell time and show time to the nearest half and quarter hour on an analog clock.

 

Data and Chance

 

Select and create appropriate graphical representations of collected or given data. 

Goal 1: Collect and organize data to create tally charts, tables, bar graphs, and line plots.

 

Analyze and interpret data. 

Goal 2: Use the graphs to answer simple questions and draw conclusions; find the maximum and minimum of a data set.

 

Understand and apply basic concepts of probability 

Goal 3: Describe events using certain, likely, unlikely, impossible and other basic probability terms.

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